Launch the plane gently at a slightly downward angle so that it will land approximately 15 feet in front of you. If thrown too hard or at an upward angle, the plane will stall, causing the nose to drop and resulting in a sharp dive to the group. If the plane tends to stall even when launched properly, bend the rear portion of the horizontal stabilizer slightly downward. If this doesn't solve the problem, try adding a paper cip to the nose. The weight of the paperclip will cause the plane to glide at a steeper downward angle.

Experiment to find the best flight path. Try adding extra weight to the nose and bending the horizontal stabilizer slightly upward. This should give a longer flight. Try bending the aft (rear) edge of both wings downward. This will give more lift. The aircraft can be made to turn gently by bending the aft edge of one wing downward and leaving the other wing as is. You can also try launching the aircraft upside down. See if you can adjust the stabilizers so that it flies well in this position. Try building a model with no dihedral (that is, no upward or downward slode of the wings) that will fly equally well upside down or right side up.

This glider is ideal for experiments in flight since it's easy to cut and bend the paper. Additional models can be made quickly. You may want to try angling the wings down at the tips, creating "anti-hedral" or cutting away portion of the wings to make a differently shapped airfoil. You can even increase the wingspan or add drooping wing tips by gluing on extra sections of paper. Take out scissors and see what you can do.